This blog post is about how to create a stunning 3D Artwork of a woman in a car at night using Cinema 4D, Octane render, and Photoshop. Here we gonna explains the steps involved in modeling, texturing, lighting, rendering, and post-processing the scene, and provides some tips and tricks along the way.
The blog post also includes some screenshots and a final image of the scene. If you are interested in learning how to create realistic and appealing 3D Artwork using these tools, this blog post is for you.
Here are the steps we followed:
In Cinema 4D, we modeled the car and the woman using various tools and techniques, such as polygons, splines, deformers, subdivision surfaces, etc. We also added some details and accessories to the car, such as the license plate, the rearview mirror, the steering wheel, etc.
We applied materials and textures to the car and the woman using Octane render's node editor. We used different types of materials, such as glossy, metallic, specular, emission, etc. We also used image textures and procedural noises to create realistic effects, such as dirt, scratches, leather, fabric, etc.
We set up the lighting and the environment for the scene using Octane render's daylight system and HDRI images. We adjusted the sun position, intensity, color, and shadows to create a night-time mood. We also added some artificial lights to the scene, such as street lamps, neon signs, car headlights, etc.
We positioned the camera and adjusted its settings to create a cinematic composition. We used a wide-angle lens with a shallow depth of field to focus on the woman and blur the background. We also added some lens effects, such as vignette, chromatic aberration, distortion, etc.
We rendered the image using Octane render's path tracing engine with high-quality settings. We saved the image in a 16-bit TIFF format to preserve all the details and colors.
In Photoshop, we opened the image and applied some post-production effects to enhance its appearance. We used various tools and adjustments layers, such as curves, levels, hue/saturation, selective color, etc. We also used some filters and plugins, such as camera raw filter, lens flare filter, Nik collection plugin, etc.
We added some elements to the image to create more interest and realism. For example, we added some raindrops on the windshield using a custom brush, some smoke from the exhaust pipe using a cloud brush³, some graffiti on the wall using a text layer, etc.
We saved the final image in a JPEG format with high-quality settings to get precise details of 3D Artwork.
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