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Stunning 3D Render of Roof Topping

In this blog post, we will show you how we created a stunning [3D render] of a person standing on the edge of a tall building at night. We will explain the steps and techniques we used to create a photo realistic result using [Cinema 4D]. We will cover topics such as [3D modeling], camera and lighting setup, ray tracing, reflections, and post-processing effects. By the end of this blog post, you will have a better understanding of how to create realistic [3D scenes] using Cinema 4D.

Sky Scraper

The first step:

Is to create a 3D model of the person and the building. We used a software called [Cinema 4D], which is a professional [3D modeling], animation, and rendering software. [Cinema 4D] allows us to create, edit, and animate 3D models, as well as render them with realistic lighting and materials. We used a reference image of a real person to sculpt the details of the face and body, and then added clothing and hair. We also used a reference image of a skyscraper to model the shape and structure of the building, and then applied glass and steel materials to it.

The second step:

Is to set up the camera and the lighting. We wanted to create a low-angle shot perspective, which means that the camera is positioned below the eye level of the person. This creates a sense of height and drama, as well as emphasizing the person’s silhouette against the city skyline. We also wanted to create a dark and moody tone, which is achieved by using a limited color palette of blue and green lights, as well as contrasting shadows and highlights. The tone conveys a sense of mystery, suspense, and isolation. We used [Octane Renderer], which is a powerful [GPU-based rendering engine] that delivers fast and realistic results. Octane Renderer supports physically based rendering, which simulates the interaction of light and materials. We added several light sources to the scene, such as street lamps, neon signs, and moonlight, and adjusted their color, intensity, and position. We also enabled ambient occlusion, which is a technique that simulates the soft shadows that occur when objects block indirect light.

The third step:

Is to add reflections to create depth and realism. The building that the person is standing on is made of glass and steel, which reflect the city lights and the sky. The reflections also create a symmetrical composition, which balances the image visually. To create realistic reflections, we used Octane Renderer’s ray tracing feature, which is a technique that traces the path of light rays as they bounce off surfaces. We enabled ray tracing for both glossy and transparent materials, and adjusted their roughness and index of refraction values. We also enabled caustics, which are patterns of light that are formed when light rays are refracted or reflected by curved surfaces.

The final step:

Is to add some post-processing effects to enhance the image quality and style. We used Cinema 4D’s compositing tag, which is a tool that allows us to apply filters and adjustments to the rendered image. We added some effects such as glare, bloom, vignette, color correction, and noise reduction. We also added a triangular shape as our main element, which is formed by the building and its reflection. The triangular shape creates a sense of stability and harmony, as well as directing the viewer’s attention to the person at the apex.

And that’s how we created this amazing [3D render] of a person standing on the edge of a tall building at night using [Octane Renderer] and [Cinema 4D]. We hope you enjoyed this blog post and learned something new. If you have any questions or feedback, please leave them in the comments section below. Thank you for reading! 😊


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